![]() Its damage potential is one of the highest among all units in the whole game. It has three high damaging area-of-effect spells, Electric Wall, which is the most damaging and best used against slow or armoured units, Blast, which does instant damage and has a very high radius, and Poison Spray, it has the highest range and is good for softening up units and killing weaker units. The Magikill acts as the main Order spellcaster. Merics will automatically target and heal the unit with the least health. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. However, the Meric has low speed and lacks armour, so it cannot effectively defend itself against attacks from other combat units. ![]() It can recover lost health and cure poison once upgraded. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units. Nevertheless, the Archidon has its defects. This makes it a perfect candidate for harassment unit. Its ability, Fire Arrows, also allows groups of Archidons to fire volleys of burning arrows at enemies. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. The Archidon acts as a long-range unit in Order. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential. The Swordwrath acts as an early-game unit for Order, however with Rage and proper protection, Swordwrath can be a potent mid-game unit. The Miner is also able to fulfill a defensive role through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed, although with its pitiful melee power and lack of armour, use of Miners in combat is not a very wise tactical decision most of the time. The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. ![]() Remember that it’s not brutal force that decides the outcome of the battle, but rather the talent of the army’s general.Order has 9 units, each fulfilling a unique role - be it economic, melee, ranged unit, aerial support or spellcaster. But you will be able to upgrade your troops as well. Every level will be more complicated than the previous, and there will be several waves of attacks, with the power of your opponents increasing. Back them up with long-range units that will shower the foes with arrows and spells as they are approaching your walls. So you have to put your best knights there. You have to consider the weak points of your fortress and cover them most densely.Īnd surely the main thing is not to let the enemy pass through the gates. The warriors will be put in places of your choice. You don’t have much time, the enemy is practically at your walls, so you need to start recruiting soldiers right now! It’s important to come up with the right distribution of melee units, arches and wizards to make sure your castle is thoroughly protected. The hostile army is already approaching your fortress which is the last stronghold on your boundaries, so organizing its defense the right way is vital for the further going of the whole war. In this game the kingdom of Stickmen is being attacked by a powerful enemy. You can gain all these skills playing Stick War 2 Order Empire! And you have to be capable of learning from your defeats to ensure future victories. You need to retain a cool head because you never know when you’ll need to take a crucial decision that will turn the course of the battle. ![]() You need to be good in both strategy and tactics. There is hardly a more fascinating and at the same time challenging experience than commanding a whole army. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |