![]() It was one of those systems that we knew was going to get a second pass to improve the game’s simulation and management. You see, donations in the current game provide a consistent flow of cash as long as there’s an animal in the habitat. Players can research bigger donation boxes to help raise the potential of their monthly donation income.įor those of you who are familiar with Challenge mode, you might know that donations are already a thing! Well… sorta. At the end of each month, their earnings will be automatically collected and the boxes will be emptied. However, donation boxes have a limited monthly capacity! This means that once they’re filled up, guests can no longer use that box. Strategically placing them in high traffic areas near good scoring exhibits will help net a greater number of donations. We will continue to share progress as the systems evolve.ĭonation BoxesDonation boxes are a module that allow guests to donate directly to the park. It is, however, a massive update and it will take time. All of your bug reports, feedback and requests have been an important part of designing what we want from this next stage of our animals.Īs much as we’re sure you’d love to see the monotony of animation tables, mixers and a lot of editor tooling, not too much is ready for presentation at this stage. Everything is being done in service of developing future behaviors like socializing, herding, hunting and combat. It’s important to stress that we’re not simply retreading old ground. It’s all intentionally built to fluidly go between states rather than rigidly stop-start! This includes swimming, too! This upcoming traversal feature has been designed to use the same types of animations, allowing animals to strafe or go backwards even when in the water. Strafes, walking backwards, turning on the spot while walking and even trotting are all part of our endeavor to create more convincing and responsive animal movement. In parallel to all the coding, the animation team have been creating the new animations required for this revamped locomotion system. We’re putting more resources into them than ever before! Right now, we are heavily overhauling the technical side of animals - improving their locomotion, AI, and responsiveness. Keep in mind that everything is subject to change and that there are no public dates, treat it more as a step by step process. ![]() With everything said, we’ve updated our Trello roadmap to better reflect where we’re headed and what we’d like to do. This includes modular grass masking, a huge quality of life change that auto-removes grass under certain pieces such as floors and feeders. In February, we were also able to have two new members join the team! They’ve been settling in, helping to balance parts of the game and begin work on some new developments. You might just meet one of them very soon! The team hopes that by the end of the year, there should be quite a few new faces running around your parks. However, we also have them sprinkled throughout 2023 to occasionally coincide with a few smaller gameplay updates. Throughout the year we’ll be including animals in our big, themed updates as you’d expect - just like the Desert one back in December. ![]() There are a lot of amazing prehistoric creatures in our backlog, so we’ve made some adjustments to help release them. ![]() We’ve learnt a lot from 2022 and that extends that to our animal roster. ![]() We want to better maintain the game by releasing fixes and general updates in a more frequent manner between larger releases, targeting additions that help the game find a better footing while we work on the big stuff. The Research system, even if its initial offerings were quite basic, was our first step towards that goal in addition to the two other patches released in February. While saying is easier than doing, this year we’re trying to be more frequent and consistent in our updates. Where We’re AtThe team is concurrently working on a handful of updates that we hope to release in the first half of 2023, focusing on new gameplay features and further development on animal AI. ![]()
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